miércoles, 19 de julio de 2017

La Leyenda de los Pintores - Carlos - Mayo - Ghulam


KILL CAGE - Paco vs Andy (2-6) + Wotan Campaign

DEPLOYMENT
I won the initiative roll, and decided to choose to get the last turn. Andy took the side and let me deploy first :)
Have to say I failed absolutely setting up my Alguaciles. I was considering to cover the whole side of the table with the Alguacil Sniper, but finally I passed and placed him ready to climb to the roof of one of the two floor buildings.

Acontecimiento:
R: Regular
Rs: Regular Spitfire
Rr: Regular Hacker
T: Trauma-Doc
M: Machinist
F: Fugazi Dronbot
Pt: Palbot Trauma-Doc
Pt: Palbot Machinist
B: Bulleteer
Mu: Mulebot
T: Tikbalang
N: Naga

Corregidor:
J: Jaguar
Jp: Jaguar Panzerfaust
A: Alguacil
As: Alguacil Sniper
Mc: McMurrough
W: Wildcat
Wr: Wilcat Rocket Launcher
Wh: Wildcat Haris
T: Transductor Zond
B: Bandit
T (small): Tomcat

Scenery

Dark green: Corvus belli containers.
Dark violet: Corvus belli buildings, doulbe height.
Light violet: Corvus belli buildins, regular height.
Light brown: Bandua and Micro Art buildings


TURN 1 Acontecimiento

The first turn, Andy focused on reduce my order pool. He took advantage on my conservative deployment to took down my Alguaciles Fireteam one by one using his Tikbalang and Bulleteer. He also got read of the sentry remotes.


TURN 1 Corregidor

My turn was decided by the Jaguar. I tried to cover with smoke the attack of the Intruder, and was successfull at first attempt, so far I decided to go ahead and try to shot down the Tikbalang. First shot was 16s, and I got only two hits, one wound. Tikbalang move backwards to gain cover. Then the Intruder shot the Bulleteer, killing it. A possible mistake was not to pursue the Tikbalang, and spend orders in to positioning Mc Murrough. On top of this, I decided to let the sentry remotes untouched, and this afterwards pinned down Wildcat Fireteam, not allowing them to move to menace Tikbalang properly.


TURN 2 Acontecimiento

Tikbalang seek payback and killed the Intruder and Jaguar (both were placed to ARO the TAG). Nor the HMG or the smoke granades worked. Andy decided to move his troops in order to heal the TAG and receive McMurrough





TURN 2 Nomads

With the Intruder KO, that was time for McMurrough. Altough wounded by a fortunate ARO of the regular hacker, he managed the throwing of a smoke grenade to eliminate the near Fugazi Dronbot. Later on, he moved to kill the Regular Spitfire and the Regular Hacker. Double Chain Rifle kill the hacker and put the Spitfire KO. In return, all 4 shots hit the Dog Warrior and eliminate him. I just drop down the Fireteam from 5 to 3, but the Spitfire was near the Trauma Doc and I could not try to kill Andy's Lieutenant (that was surely a regular Regular XD).


TURN 3 Acontecimiento
Andy moved his Tikbalang again to compromise my order pool. At that point, was clear that the Wildcat was the lieutenent. He managed to kill that Wildcat, but the Transductor Zond blocked the TAG using the Flash Pulse.
Then, he moved his Nagas. The one leaving my killer hacker Control zone died in the Bandit ARO. Probably, Andy wasn't aware that the specialist kills were important, and that only specialists could control de Armoury. I just took this move as a risk to save some orders...

Finally, he moved the remaining regulars to protect the Armoury.


TURN 3 Nomads
I started my last turn in Loss of Lieutenant. That make a difficult situation turned on a real challenge. First of all, we update mission status: Andy got 1pt per Threatening my panoply, 1pt per secondary objective, 1pt per killing army points and 3pts per controlling the armory. I had 1pt per secondary objective, 2 pts per killing more specialist troopers. That meant 6-3 for Andy.
My options were 3: First, try to kill the Tikbalang with the Wildcat Rocket Launcher and Jaguar Panzerfaust (using Fire and EXP, will be difficult but not impossible). Second, infiltrate my TomCat behind the HVT to threaten Andy's panoply without activating the mine he left on turn 1. An finally, use a command token to spent 2 orders (his own and another) on Bandit to enter into the Armoury.
The first temptative didn't work. While Wildcat won the Face to Face, and inflicted 1Wound, fire didn't work and Tikbalang survived with only 1 Wound. The Jaguar died, in the mean time...
Tomcat appeared, and Andy's mine couldn't be activate without killing the HVT, so far, the Tomcat scored 1 extra pt threatening his panoply.

And finally, the Bandit should arrive to the Armoury in two orders. That implied this guy should make a first Move-Move order and take Naga ARO from the Armoury inside. Later on, he should enter into the room and shot the Naga (receiving a Regular ARO in the mean time). If Bandit kill the Naga, I would win 4-3 (Bandit dies also) or 7-3 (Bandit survives). If the Naga survives, I could still won if the Bandit survives as well.
The Bandit moved, Naga failed the shot. Then the Bandit moved, the Acontecimiento Regular, shocked by his bravery, rolled a 20 and 20 in his ARO (cool!). Then, everything was to be decided in the last roll of the last turn. Not bad for a guy with 4 irregular minis on the table :P



Bandit with his shotgun has 2 shots at 15s. Naga has a single shot at 12s. Dice rolled and Naga got 11. Bandit, unfortunately, rolled 10 and 9. Last Armour roll was decissive. If Bandit survives, I won. But a 4 in the dice gave Andy the final 6-2 (being a Hacker, he tied the specialist casualties objective).


La Leyenda de los Pintores - Paco - Abril - Sr Massacre